Added a number of fixes for this release for Alpha/Early Access Testers. You will need to check your email again and delete old game, and download new one to get the fixes. Sorry about the inconvenience- we will have a launcher soon that will do this for you automatically.
- Fixed Foalzillas (supersized foals)
- Taking turns should now work again- sorry about that, I broke it.
- Several marketplace fixes- results show up properly when no matches (well empty page shows up)
- You can now stud & buy/sell animals with each other. Keep it cheap- not much of an economy yet and receiving money will not work until later this evening.
- Foals should no longer be born if mom is in pasture.
- New foals should be less strong a bit in base stats- this has yet to be really tested when parents are trained highly.
- Some genetic & color name fixes.
- Several other minor fixes & improvements.
New fixes for alpha testers- Instructions have been emailed to you:
“Brown horses only” that happened to some users should be fixed.
Enhanced search features – search by horse ID# or player ID# and horse ID# is displayed on horse or player panel. Was currently in the middle of this- still more to go here.
Shaders for horses- no longer self illuminated and lighting works on them now.
Hoped to have Marketplace going… buying and selling horses still not in yet.
Mac client available to test – sorry about wrong link in email- add a .zip to end of url from email, but it does not seem to be working.
FJORD MANE FIXED WOO HOO … but manes still work to go as it has changed with the new shaders.
Foals should no longer be born if mare is in pasture (untested)
New foals have bit of nerf (untested)
Note- Foals are Gigantic/patternless in panel at moment- this has been fixed on our end and you can redownload game later to get this fix. I will post here when it has been updated.
Thank you everyone who has been able to come and test the game with us. I am enjoying talking and getting feedback, ideas, and making a list of things to fix. You are finding things that have gone unnoticed, that is why it is always good to have other eyes on things! Also, some wonderful ideas have been suggested.
I hope to keep up this version until tomorrow, and then we will need to make some fixes and give everyone an updated client (copy of game).
Some issues I am able to fix with out disruption- like the Fjord manes not coming through – which have for some odd reason been the bane of our asset bundles.
Also- I am trying to track down someone who purchased a package yesterday from Singapore- their email has been bouncing back. Please email me at [email protected] so we can get you started- thank you!!
We are embarking on a test today, hurrah! Fans who have purchased items or early access on our goal store should receive an email with instructions on how to get started. This test will be for Windows PC only. We currently do not have a launcher built yet, so you will have to download a client for this test that should be deleted once it is outdated. Please keep in mind that this game is a bit rough around the edges right now as we are in middle of building it- and we are working as hard as we can on it.
Initial Test Notes
- You can generate horses (Click Ranch- then click “Catch horse”), breed, train, take turns, and we hope that some events get created and filled so we can begin testing event code.
- When signing up – please be very careful when entering your password and save it somewhere safe! We do not have a way to reset lost passwords at the moment.
- The 3D world (“Go Riding” Button) is not close to any kind of completion. All you can do in it now is explore the world and see your horses in each map- in slow motion trot.
- Stash all horses you do not want in your pasture- they will not be loaded in the 3D world and can help manage performance when in the 3D world. We do not have a way to retire the horses yet, so that’s the best way to manage your ranch if you have a lot of horses.
- I will be in the in-game chat as much as possible to get feedback & answer questions. My Chat nick is Nefertete, click the name on the chat element if you wish to ask me something private.
- Sound & music is currently in development.
- If you are not in the 3D world, I apologize for the white background- background done and almost in, one of the first things I will do.
- Data, like your horses and your accounts should not be reset, but there is a slim possibility that it might have to be done.
Further Instructions will be emailed to you on the email you purchased an item from the goal store with. If you can not receive this email – please send an email to [email protected] with your old email or name, and let me know what your new email is- thank you!
If you missed it- you can catch the majority of it here http://www.twitch.tv/orbisgames/v/30840177
(Thanks to feedback- the clicking sound goes away soon)
We will definitely do that again soon and throughout the stages of development. Thank you everyone for attending and all of your good questions. Loved the community and support!
This Saturday evening we are going to show the game live on Twitch.tv (http://www.twitch.tv/orbisgames) and chat with you about our development and features. I will be talking and answering your questions live while showing you the game’s progress. The time for the stream will be 5pm PST/8pm EST on Satuday, 12/19 . Be sure to sign up on Twitch.tv if you want to chat and ask questions yourself- follow us too!
Join me this Saturday on Twitch.tv to check out the game live!
Our graphical user interface (GUI) is underway- Here’s a screenshot of it and a randomly generated mule and a sample of what you will see on Saturday
Just a quick update because I have not posted in a while, and I am sorry about that! I’m terrible at staying up to date and consistent with any form of social media 🙂
We are currently working on getting our UI design sharp and together. Meanwhile, fixing some odd issues with Asset builds, and working on horse generation. Hopefully by the holidays we will have Early Access up to test certain things like generating random horses (making sure colors look good & come out breed appropriate etc..). There will be over a million different possible combinations… so lots to test! And it is very fun testing… The Game ops and I found ourselves quite addicted to this quickly.
John, my partner in this project, has been working on beautiful procedurally-generated worlds. At first we went overboard and got a bit concerned about the (optionally) 3d part of the world on tablets- but he has been working hard and has it pretty functional & had to trim back on trees and foliage some. Tested it on ipad, android tablet, and even had it working on an android phone. The web-based version of the game client will likely be advised to not load the 3d world as browsers only have so large of a cache. Either way, you will still be able to download a stand alone full version of the game for the full experience. We will still need to build an updater then for this before official launch (meanwhile, alpha/beta testers may be asked to re-download a quick light weight client for each test). Unity is a great engine for multiple platforms! We can even build a linux version on request.
I’m shooting for quality- and this has been challenging and time consuming with so little of a budget- so everything does take time as it hasn’t been my “day job”. I appreciate everyones patience and support! You are all awesome.
We had a fantastic time! Thank you so much to everyone who came by and visited our booth- we really enjoyed talking with everyone, old fans and new.
For those of you who are visiting us from the festival- be sure to sign up to your mailing list!
Finally I have some photos of our booth and area around our booth here. Unfortunately, all my photos of the horses in the arena across from us turned out blurry.
Festival attendees checking out VHR3D
Your Awesome Game Op “Dragon” (left) – and “Nef” (myself) at the booth!
So many people! Breyerfest sold out quickly, bringing ten thousand people in to Lexington, KY
Viva la France was this year’s theme. These mimes would not make good horse jockeys.
Survived our first day at Breyerfest! It has been incredible so far and having a blast talking with everyone at our booth. Gave out some prizes – both Breyers and digital rewards. Our booth is #108 next to Breyer’s. Hopefully my voice holds up.
Taking a breather right now at the Clarion and charging devices…. if you pay close attention to walls, there are clues to find our room. The scene is wild at the hotel now- it is glorius!
Pics coming soon!
We are off to BreyerFest in Kentucky and we have a Booth at the Marketplace- so be sure to swing by if you are going. We’ll be showing some early action of game play, offering prizes (from Breyers to VHR3D rewards), and more. If you are a VHR web game player, we’ll give you some goodies for VHR!
Over the next few days we will be posting photos and videos of us and activity at the festival… be warned and prepared to possibly see your favorite and/or most hated Game Mods & myself conducting activities such as riding a mechanical bull. Be sure to follow us on here, Twitter, and Facebook for glory.
Our booth should be adjacent to the official BreyerFest booth at the marketplace- so we shouldn’t be hard to find! However I have received two different responses on where our booth is.. so that information might not be accurate (the other possibility is our booth being near the concessions)