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New client (your copy of game) Available with critical fixes.

New fixes for alpha testers- Instructions have been emailed to you:
Note- Foals are Gigantic/patternless in panel at moment- this has been fixed on our end and you can redownload game later to get this fix. I will post here when it has been updated.

  • “Brown horses only” that happened to some users should be fixed.
  • Enhanced search features – search by horse ID# or player ID# and horse ID# is displayed on horse or player panel. Was currently in the middle of this- still more to go here.
  • Shaders for horses- no longer self illuminated and lighting works on them now.
  • Hoped to have Marketplace going… buying and selling horses still not in yet.
  • Mac client available to test – sorry about wrong link in email- add a .zip to end of url from email, but it does not seem to be working.
  • FJORD MANE FIXED WOO HOO … but manes still work to go as it has changed with the new shaders.
  • Foals should no longer be born if mare is in pasture (untested)
  • New foals have bit of nerf (untested)
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  • Alpha test update

    Thank you everyone who has been able to come and test the game with us. I am enjoying talking and getting feedback, ideas, and making a list of things to fix. You are finding things that have gone unnoticed, that is why it is always good to have other eyes on things! Also, some wonderful ideas have been suggested.

    I hope to keep up this version until tomorrow, and then we will need to make some fixes and give everyone an updated client (copy of game).

    Some issues I am able to fix with out disruption- like the Fjord manes not coming through – which have for some odd reason been the bane of our asset bundles.

    Also- I am trying to track down someone who purchased a package yesterday from Singapore- their email has been bouncing back. Please email me at shannoncusick@hotmail.com so we can get you started- thank you!!

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    VHR3D Alpha/Early Access Test

    Greetings!

    We are embarking on a test today, hurrah! Fans who have purchased items or early access on our goal store should receive an email with instructions on how to get started. This test will be for Windows PC only. We currently do not have a launcher built yet, so you will have to download a client for this test that should be deleted once it is outdated. Please keep in mind that this game is a bit rough around the edges right now as we are in middle of building it-  and we are working as hard as we can on it.

    Initial Test Notes

    • You can generate horses (Click Ranch- then click “Catch horse”), breed, train, take turns, and we hope that some events get created and filled so we can begin testing event code.
    • When signing up – please be very careful when entering your password and save it somewhere safe! We do not have a way to reset lost passwords at the moment.
    • The 3D world (“Go Riding” Button) is not close to any kind of completion. All you can do in it now is explore the world and see your horses in each map- in slow motion trot.
    • Stash all horses you do not want in your pasture- they will not be loaded in the 3D world and can help manage performance when in the 3D world. We do not have a way to retire the horses yet, so that’s the best way to manage your ranch if you have a lot of horses.
    • I will be in the in-game chat as much as possible to get feedback & answer questions. My Chat nick is Nefertete, click the name on the chat element if you wish to ask me something private.
    • Sound & music is currently in development.
    • If you are not in the 3D world, I apologize for the white background- background done and almost in, one of the first things I will do.
    • Data, like your horses and your accounts should not be reset, but there is a slim possibility that it might have to be done.

    Further Instructions will be emailed to you on the email you purchased an item from the goal store with. If you can not receive this email – please send an email to shannoncusick@hotmail.com with your old email or name, and let me know what your new email is- thank you!

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    Thank you for attending the broadcast, that was fun!

    If you missed it- you can catch the majority of it here http://www.twitch.tv/orbisgames/v/30840177

    (Thanks to feedback- the clicking sound goes away soon)

    We will definitely do that again soon and throughout the stages of development. Thank you everyone for attending and all of your good questions. Loved the community and support!

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    Twitch.tv Livestream this Saturday!

    Hello all!
    This Saturday evening we are going to show the game live on Twitch.tv (http://www.twitch.tv/orbisgames) and chat with you about our development and features. I will be talking and answering your questions live while showing you the game’s progress. The time for the stream will be 5pm PST/8pm EST on  Satuday, 12/19 . Be sure to sign up on Twitch.tv  if you want to chat and ask questions yourself- follow us too!

    Twitch

    Join me this Saturday on Twitch.tv to check out the game live!

    Our graphical user interface (GUI) is underway- Here’s a screenshot of it and a randomly generated mule and a sample of what you will see on Saturday
    ss1.

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    Quick Update

    Just a quick update because I have not posted in a while, and I am sorry about that! I’m terrible at staying up to date and consistent with any form of social media :)

    We are currently working on getting our UI design sharp and together. Meanwhile, fixing some odd issues with Asset builds, and working on horse generation. Hopefully by the holidays we will have Early Access up to test certain things like generating random horses (making sure colors look good & come out breed appropriate etc..). There will be over a million different possible combinations… so lots to test! And it is very fun testing… The Game ops and I found ourselves quite addicted to this quickly.

    John, my partner in this project, has been working on beautiful procedurally-generated worlds. At first we went overboard and got a bit concerned about the (optionally) 3d part of the world on tablets- but he has been working hard and has it pretty functional & had to trim back on trees and foliage some. Tested it on ipad, android tablet, and even had it working on an android phone. The web-based version of the game client will likely be advised to not load the 3d world as browsers only have so large of a cache. Either way, you will still be able to download a stand alone full version of the game for the full experience. We will still need to build an updater then for this before official launch (meanwhile, alpha/beta testers may be asked to re-download a quick light weight client for each test). Unity is a great engine for multiple platforms! We can even build a linux version on request.

    I’m shooting for quality- and this has been challenging and time consuming with so little of a budget- so everything does take time as it hasn’t been my “day job”. I appreciate everyones patience and support! You are all awesome.

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    Breyerfest!

    We had a fantastic time! Thank you so much to everyone who came by and visited our booth- we really enjoyed talking with everyone, old fans and new.

    For those of you who are visiting us from the festival- be sure to sign up to your mailing list!

    Finally I have some photos of our booth and area around our booth here. Unfortunately, all my photos of the horses in the arena across from us turned out blurry.

    booth1

    Festival attendees checking out VHR3D

    dragonnef

    Your Awesome Game Op “Dragon” (left) – and “Nef” (myself) at the booth!

    neighbor

    So many people! Breyerfest sold out quickly, bringing ten thousand people in to Lexington, KY

    mimes

    Viva la France was this year’s theme. These mimes would not make good horse jockeys.

    booth2

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    Day one

    Survived our first day at Breyerfest! It has been incredible so far and having a blast talking with everyone at our booth. Gave out some prizes – both Breyers and digital rewards. Our booth is #108 next to Breyer’s. Hopefully my voice holds up.
    Taking a breather right now at the Clarion and charging devices…. if you pay close attention to walls, there are clues to find our room. The scene is wild at the hotel now- it is glorius!

    Pics coming soon!

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    Off to BreyerFest!

    Breyerfest 2015
    We are off to BreyerFest in Kentucky and we have a Booth at the Marketplace- so be sure to swing by if you are going. We’ll be showing some early action of game play, offering prizes (from Breyers to VHR3D rewards), and more. If you are a VHR web game player, we’ll give you some goodies for VHR!

    Over the next few days we will be posting photos and videos of us and activity at the festival… be warned and prepared to possibly see your  favorite and/or most hated Game Mods & myself conducting activities such as riding a mechanical bull. Be sure to follow us on here, Twitter, and Facebook for glory.

    Our booth should be adjacent to the official BreyerFest booth at the marketplace- so we shouldn’t be hard to find! However I have received two different responses on where our booth is.. so that information might not be accurate (the other possibility is our booth being near the concessions)

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    Progress update, Screenshots with temporary/placeholder art

    We need your help! Code is coming along nicely and we want to have Early Access/Alpha testing underway in a month. We need your help to do this- so please be sure to visit our Goal Store  and see if anything interests you. Our goal is to raise $5,000 in the next four weeks. This would enable us to work full time on it and acquire our much needed User Interface (“UI” buttons, backgrounds, etc..) artwork.

    Below are some screenshots and brief updates.

    Many of the minimum functionalities are complete! All of the user interface art is temporary place holders (stats will look better, and color descriptions are for debugging purposes)

    Many of the minimum functionalities are complete! All of the user interface art is temporary place holders (stats will look better, and color descriptions are for debugging purposes)

    Minimal game features are much like the original Virtual Horse Ranch features.  The basic game-play part will work on tablets and possibly phones as well. Unfortunately, Unity 5 (our game engine) is not handling the 3D world well on tablets- and we went all out on improving the generated world, so riding horses around the 3D world will not be available at launch for handheld devices.

    Simulated Events

    Simulated Events are underway as well. Again, the artwork is placeholder art.

    We are scratching real-time based aging and updating horses in your stable. Now we are doing it as we do it in the web game- Turns! This allows users to control time at their own pace.

    Go Riding

    The world is expansive, and also coming together well. Progress on multi-player here is going good too. Unfortunately, this feature will not be available for tablets right away.

    So much code! A lot of code is complete for both server side and client side. We still have a lot more gaps to fill in.

    Code, Code, Code

    So much code! This game requires both delicate client side code and server side code.

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